

We started this project with "TorchED" which was used for Torchlight, but we've made a large number of improvements and additions for GUTS. We use 3D Studio Max, Photoshop, and whatever Matt uses down in California for those. Pretty much the only things we don't use it for are model, animation, 2D art/texture, and music/sound creation. We use it to make most things in the game - Levels, skills, classes, monsters, items, spawn classes, balance curves, UI, etc. GUTS is the new version of our content editor we used to create all the content for Torchlight II. Tell us about GUTS! Does it stand for anything? How did that name come about?

Tools Engineer Greg Brown created GUTS, and he's the best man to tell you more about it.


Steam Workshop integration with Torchlight II We've tried to make the process as seamless as possible, with a focus on allowing modded multiplayer games with a minimum of fuss. We've also added a special tool to GUTS designed to convert pre-GUTS mods into the official mod format, with an eye toward making the transition much easier for our ambitious early modders. When playing modded games, you can view your mod history, any previously played mods, and the impact disabling mods may have on your character. In addition, A new launcher lets you customize which mods are currently active. GUTS mods can be shared with your friends, and multiplayer games using mods can be found in the modded games lobby. It lets you modify almost everything about Torchlight II, from item and skill balance, to level layouts, animations, quests, and much more.
